It’s time to go back to the future of Serious Games! Here are a few predictions, or rather guesses of mine on how serious games might redefine the e-learning scenario.
Serious games are now being integrated with mobile learning platforms and this is really going to change the game! Workforces will perform better with learning on the go. And as gadgets evolve, so will learning. Another important development would be Augmented Reality (AR), which would find more avenues than ever.
Serious games and Gamification have been the buzz words for quite some time now. They will go a step further. Apps and Software would be integrated with LMS, and game based learning will be seen across social media, mobile app stores, etc. Imagine, learning using Facebook or may be, on Facebook itself!
HTML5 (few term it as the language of the future),
much speculated over the past couple of years, has done quite well. We will now see it being embraced extensively, across the sectors. Content authoring tools (especially the cloud ones) would adopt HTML5 for better interactivity and media integration.
Learning on the job, through social media and other informal environments is already an established practice now. But in the coming years, social media will become a tutoring space. Content which was earlier restricted within an LMS will now become easier to access. The number of platforms for e–learning and serious games would increase, giving way to more and more collaborative efforts.
New and Enhanced Tools
Tools to create e-Learning platforms have been evolving fast. The advancement in technologies would encourage the development of better and efficient tools for critical tasks like designing graphics for serious games, making mobile learning effective, developing serious games, authoring on the go (cloud authoring), etc. Get ready. Lots of goodies are coming your way!
Developments in Design
Responsive design for e-learning platforms and tools was a recent breakthrough and more will be following up. Learning would become on the go bringing in ‘Just-in-time’ mode of learning as opposed to ‘Just-in-case’ mode. Also, better designing tools would pave the way for more advances in design.
Videos in Serious Games
Video lectures have been around for a while, but going ahead, interactive courses using video would be the order of the day. You will see small bits of content in video formats created and shared for easy content dissemination.
Analytics and Serious Games
E-learning would no longer be only about online learning or on the go learning. Analytics/ Reporting would emerge as a dominant aspect of any training activity. Reporting systems would be personalised based on the organisation’s requirement. Integrating the LMS with another systems like LDAP or Performance Management System will help the organization track an employee’s growth at a more structured and cohesive level.
Tin Can API
One of the major issues faced by today’s e-learning industry is how to merge offline and online learning experiences. Tin Can API (also known as Experience APIs), released last year as an e-learning software specification, allows learning content and learning systems to communicate with each other. This means that informal learning will be tracked extensively; once more and more tools, systems, platforms, vendors and institutions start supporting Tin Can. Apps will be able to make learning even more personal with Tin Can. A set of ideal practices will evolve in serious gaming so that different systems can work in together.
That’s all from my end! If you could think of any more, feel free to share with me!