learning

5 Key Benefits That Gamification Brings To Your Business

5 Key Benefits That Gamification Brings To Your Business

Gamification is no longer just a buzzword. It has found some real and interesting applications in the domains of learning, marketing, personality development, data analytics and so on. The right implementation of this concept can generate powerful results and do wonders for your business.

Here are the 5 key benefits that Gamification will bring to your business.

1. Making the mundane interesting

The game-based interactive elements add thrill and fun to the otherwise mundane processes. Whether the task is about conducting a survey or employee training, gamification makes the process more interesting as the knowledge is supplied non-intrusively, thereby yielding better results.

2. Sustainability

Using Gamification in your company is a strategy for sustainability. The games are re-playable and are built using real-life scenarios. They can be played again and again for performance improvement without incurring additional costs on the company.

3. Real-time analytics

A gamified campaign will allow you to target particular user groups of your interest and get real-time feedback. You can analyze the user behavior and draw inferences. Such feedback is a powerful contributor in designing your business’ future strategies.

4. Self-motivated work force

These games are built with features like leaderboard, award system, etc that reward the employees on their accomplishments. This keeps each employee self-motivated and self-aware about his/her performance.

5. High productivity and ROI

These games can be customized to align with your business objectives. Gamification’s unique features directly link the company’s objectives to the employee performance, thereby increasing the overall productivity. Any initial investment made to include game-based learning in your business is easily replenished along with a high ROI.

I guess that’s all! If you think of any more, please share with me!

4 Tips To Make E-Learning Content Better Using A Story-Telling Approach

Designing an E-learning module is a work of art & diligence, precisely the reason why a regular power point presentation disguised as an online exported file fails to gain the learner’s attention. An easy way to convert a dull power point into a brilliant E-learning module is through the concept of storytelling. Here are 5 powerful tips to master the art:

1. Develop a script: Come up with a story for your content, and create life-like scenarios for it. This way, the learners will easily be able to relate to the content which will keep up their interest and inquisitiveness.

2. Use a conversational tone: Avoid the formal narrative style and opt for a conversational tone instead. It will keep the content simple, impactful and engaging. Case studies have proved that using a conversational tone in your narration increases results by 20%-40%.

3. Pick the right voice: Even a brilliant conversational script’s impact can be diminished by a robotic voice. Do not compromise on a professional narrator. A friendly and conversational voice will definitely add on to the learning experience.

4. Use Multi-media: Once you have the entire setting together, make the package more enticing by using multimedia. Bring out your creative streak and choose your images, videos from the wide range of multimedia options available online. Powtoon is one such tool for creating videos. Inculcating such media into your module is easier than ever as the online sites have a very user friendly interface. Another element that would heighten the experience would be games. Try amplayfier.com. It allows you to create your own learning games as easy as 1, 2, 3 …

I guess that should be enough to give you a head start. In case, you have any tips, do share with me.

8 Reasons To Use Serious Games For Training

Screenshot 2014-12-26 22.27.26

1. Highly Engaging
Serious games are very engaging and communicate in a fashion that is easily acceptable by the human mind. Use of elements like story, interesting characters, relevant settings, etc engage the user emotionally.

2. Safe Environment
Users learn to deal with real life-like situations in a safe and engaging environment. They can make mistakes and keep on practicing till they are well-trained, which in turn boosts their confidence.

3. Instructional Design Based
Serious games are always designed after conducting an instructional design study (the study of creating instructional experiences which make knowledge acquisition more efficient and effective). It foresees and tackles the possible roadblocks that might hinder the learning process.

4. Reusable & Cost-effective
Once designed, Serious Games can be used multiple times. You don’t need a facilitator or special sessions to use this. The cost for maintenance and updating a serious game is negligible given its extensive uses.

5. Easy to Understand
Serious games are great when it comes to delivering complicated knowledge. These games communicate complex pieces of information in a fun and engaging way.

6. Reporting & Analytics
Serious games allow you to capture the users’ data. This is one of the main advantages they have over offline or classroom training. These reports can be used later for optimising the training content.

7. Acts as a Booster
These games can boost any learning methodology i.e. These games provide a welcome break in between modules or learning schedules and engage the user by means of its gameplay.

8. Tried & Tested
Serious games ARE effective! Several Research Studies have acknowledged the fact that serious games do add on to the overall learning experience. These games have been used in different sectors like defense, retail, insurance, etc and have been found useful.

The 4 Success Mantras for Every L&D Professional

The 4 Mantras

1. An engaged learner is a battle half-won!
No one likes to learn when he is bored. In fact, people get bored when the learning content is mundane. Make sure your learning content is not dull. Use different techniques like Case Studies, Serious Games, Videos, etc to engage your learners.

2. Practice maketh a man perfect

(Really? You want an explanation for this!)

3. Keep it short and simple
A human brain is better equipped to process information when presented in small chunks. Divide your content accordingly for better consumption.

4. Tell the learners – ‘Why’
Give your learner a ‘reason’ to learn. Tell him how it will help him perform better or make his life better. It will motivate him to interact with the learning content.
If you come up with a 5th one, do let me know.
P.S.: Please feel free to use the infographic for any personal/ commercial purpose.

Serious Games, Now and Then …

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It’s time to go back to the future of Serious Games! Here are a few predictions, or rather guesses of mine on how serious games might redefine the e-learning scenario.

Going Mobile

Serious games are now being integrated with mobile learning platforms and this is really going to change the game! Workforces will perform better with learning on the go. And as gadgets evolve, so will learning. Another important development would be Augmented Reality (AR), which would find more avenues than ever.

Going Social

Serious games and Gamification have been the buzz words for quite some time now. They will go a step further. Apps and Software would be integrated with LMS, and game based learning will be seen across social media, mobile app stores, etc. Imagine, learning using Facebook or may be, on Facebook itself!

HTML5

HTML5 (few term it as the language of the future), much speculated over the past couple of years, has done quite well. We will now see it being embraced extensively, across the sectors. Content authoring tools (especially the cloud ones) would adopt HTML5 for better interactivity and media integration.

Increased Collaboration

Learning on the job, through social media and other informal environments is already an established practice now. But in the coming years, social media will become a tutoring space. Content which was earlier restricted within an LMS will now become easier to access. The number of platforms for elearning and serious games would increase, giving way to more and more collaborative efforts.

New and Enhanced Tools

Tools to create e-Learning platforms have been evolving fast. The advancement in technologies would encourage the development of better and efficient tools for critical tasks like designing graphics for serious games, making mobile learning effective, developing serious games, authoring on the go (cloud authoring), etc. Get ready. Lots of goodies are coming your way!

Developments in Design

Responsive design for e-learning platforms and tools was a recent breakthrough and more will be following up. Learning would become on the go bringing in ‘Just-in-time’ mode of learning as opposed to ‘Just-in-case’ mode. Also, better designing tools would pave the way for more advances in design.

Videos in Serious Games

Video lectures have been around for a while, but going ahead, interactive courses using video would be the order of the day. You will see small bits of content in video formats created and shared for easy content dissemination.

Analytics and Serious Games

E-learning would no longer be only about online learning or on the go learning. Analytics/ Reporting would emerge as a dominant aspect of any training activity. Reporting systems would be personalised based on the organisation’s requirement. Integrating the LMS with another systems like LDAP or Performance Management System will help the organization track an employee’s growth at a more structured and cohesive level.

Tin Can API

One of the major issues faced by today’s e-learning industry is how to merge offline and online learning experiences. Tin Can API (also known as Experience APIs), released last year as an e-learning software specification, allows learning content and learning systems to communicate with each other. This means that informal learning will be tracked extensively; once more and more tools, systems, platforms, vendors and institutions start supporting Tin Can. Apps will be able to make learning even more personal with Tin Can. A set of ideal practices will evolve in serious gaming so that different systems can work in together.

That’s all from my end! If you could think of any more, feel free to share with me!